Event Templates
Ever thought of hosting an event? Not sure where to start? Then look no further! We’ve set up several event templates that include all of the information you need! As always, the guild provides 150K in prize gold – and all members of Marrach Faol are able to host events and add them to the guild calendar!
Event Title: Beast Wars
Event Type: Event
Participants: Any number of participants
Summary: Members summon animals and duke it out in a double elimination tourney for prizes.
Setup Checklist:
– Venue for the event: Castle lawn or the Necromancer Arena.
– Summon Animal scrolls. Suggest 60 or so as a good starting point.
Setup Procedure: N/A
Event Procedure: Summon players to the venue, and provide scrolls for those that need them. Gather names and create a double elimination tourney list.
When called, each pair casts their summon spell and their beasts duel until one wins. Note! They have to guard each other and make their summons green before they can fight.
Winner of the tourney receives the prize. Alternatively, finals could be done best two out of three.
Event Title: Redbeard’s Treasure Extravaganza
Event Type: Treasure Hunt/Competition
Participants: Number depends on the level of T-maps you have, and number of cartographers.
Summary: Take all them treasure maps you have lying about and divide them equally among the “lances”. This includes difficulty level and number of maps. The first group to complete all t-maps and return to the castle to divide the booty wins. (Prize could be a level 6 map or additional gold and gems, or just the loot from the maps.)
Setup Checklist: Need 1 Cartographer for each lance. At least 5 lance members IF level 5 and 6 maps are included.
Tricorne hats and bandannas dyed red or something to signify their prowess at gathering booty, enough to give out to an entire lance of 6-7 people.
Setup Procedure: Need bags to put loot in, lock picks and the maps divided evenly into bags for distribution to lances.
Event Procedure: Everyone comes to the castle 15 minutes ahead of time. (Or a tavern, or what have you…you get the idea)
The number of Cartographers is counted and teams formed as we form lances, dividing skill groups evenly. When all teams are set, give each cartographer the bag with the maps for their group and send them off. The first group to return with all of the maps completed wins the grand title of Master Pirate! (Can have Tricorne hats and bandannas dyed red or something to signify their prowess at gathering booty!)
Same event, and substitute fishing nets for T maps, and fishermen for cartographers would also work, and we have all them donated nets for just such an event.
Event Title: Capture the Ninja
Event Type: Event
Participants: No Limit
Summary: Capture the robe off the stealthy ninja before they kill you.
Setup Checklist: One Ninja, preferably very sneaky with a death wish.
Setup Procedure: Said Ninja stealths about on a smallish island in felucca. Teams are set up at the castle/bear fort.
Event Procedure: Each team of 3-4 tries to detect the ninja and kill him or her by any means possible, and loot the robe. The whole team to bring the robe back to the fort/castle first wins. Stealing IS allowed as is killing the team that catches the ninja and looting the robe. Participants should insure gear they care about or leave it at home. Teams MAY NOT send the robe to the bank.
Event Title: Stealth Match
Event Type: Event
Participants: Any Number!
Summary: Participants sneak towards equipment, pick up what they need and bash all other opponents until they are the last one standing
Setup Checklist: Weapons, Potions, Bandages, Bags with Regular and Necro Reagents, Petals (optional) Armor (Optional) Shields (optional)
Setup Procedure: Make a line with cloth for contestants to stand behind. Make another line on the other end, and a big square around all for an arena if outdoors. Place weapons etc at far end of field. All contestants start at opposite side.
Event Procedure: Naked contestants start behind one line. From there they must hide, and step towards the goods at the other side. No movement is allowed if you can be seen. If you are detected, you must stop, hide again and move from there. You move to the other side, pick up gear and fight your fellow sneaky people. Last one standing wins (could have a really good weapon/armor or gold as prize, but the point is to have bragging rights, not that you win gold)
Event Title: Damsel in Distress
Event Type: Hunt
Participants: Normal lance set up.
Summary: Pretty much just a normal guild hunt, but to keep it interesting, someone would volunteer to be the damsel in distress that needs to be saved and protected throughout the hunt.
Setup Checklist: Just one actor, the Damsel (think outside the box! “Damsel” is just a general term I use. Your specific damsel could be anything from the cliché noblewoman who was kidnapped by a dragon to a confused lich that needs your help in gathering reagents!)
Setup Procedure: Depending on which Damsel modality you decide to use (be creative!) you can need as little as a simple New Character (I suggest hiding and magery so your damsel can survive on its way to the place it needs to be rescued from)or as much as a ninja able to animal form.
Event Procedure: Using the cliché kidnapped noblewoman: all you need to do is have the character brought safely to the point of rescue, hide, and then log out. Do this at least 30 minutes before the time of the hunt.
You may need to come up with a bit of a storyline to go along with it. Just say something like “(noble) was kidnapped from her home in the midst of the night by a lecherous band of Juka warriors! Her kin has promised a generous reward for her safe return to their manor in (town).”
So, clearly, you’ll also need a fitting reward set up to hand out. You can be creative and make it so your Damsel needs to gather items stolen from her before you leave. (*recalls the Easy Monster Challenge long ago when we saved that ungrateful woman from Ankh Dungeon. She had us running around the entire dungeon to retrieve some cheap jewelry for her*)
Have fun with it and give your Damsel a personality. It will keep us interested if the damsel we’re saving is terrified from everything she sees, or if he has Multiple Personality Disorder, or if he’s deathly afraid of moongates.
Personally, I’d rather save a neurotic madman who is constantly screaming at the monsters than a calm noblewoman who just follows me around without saying anything.
Event Title: Army Marrach Faol
Event Type: Hunt
Participants: groups of three, two lance members have a NPC hireling. The Lance Leader does NOT have a hireling.
Summary: A new spin on Guild Hunts, in which our lance mates can actually die. The lances would be made up of three actual players, and two lance members would have a hireling of their own–that makes a grand total of five units per lance.
The lance members will be responsible for keeping their NPC hirelings alive throughout the hunt. The lance leader does not get a hireling. The leader may heal the two hirelings, but need to pay attention to Auto Map. Considering the Hirelings` unbearable weaknesses, this should be Standard Venue only. Veteran venues will kill off the NPCs too quickly.
Whichever lance has the most hirelings still alive wins!
Setup Checklist:
-Paladin Hirelings (Paladin hirelings are Found in Trinsic)
-Gold for paying the hirelings (paladins charge eight coins per UO day)
Setup Procedure: The hunt leader, along with volunteers, begins recruiting paladins from Trinsic city, bringing them to the courtyard at Castle Marrach Faol.
Event Procedure: With the paladin hirelings released in the courtyard of the castle, normal lance set up follows. Once all of the lances are set up (only three members to lance for this event!), two people from each lance are sent out to hire themselves a paladin.
When two people from each lance has a paladin nicely paid, everybody gates to the dungeon in question. Normal hunt techniques follow, but this time we have to dedicate ourselves to keeping the hirelings alive.
Because this time, if our lance member dies… he’s gone for good.
Event Title: Life or Death
Event Type: Hunt
Participants: Normal hunt set up, with lances of 3-4
Summary: A new spin on Guild Hunts, in which our lance mates can actually die. In Life or Death hunts, fallen Lance Members are gone for good.
If your lance member dies, wait to resurrect him until any aggressive NPC threat is gone. When the lance member is resurrected and re-equipped, that lance member must recall away to Castle Marrach Faol and leave the party.
Whichever lance has the most people still alive at the end of the hunt wins!
Setup Checklist:
-Normal hunt preparations
Setup Procedure: Normal hunt setup.
Event Procedure: When a lance member is killed, said lance member must recall away to Castle Marrach Faol and drop from the party. Of course, the person will be resurrected and loot his corpse before leaving!
Lances will be able to combine as casualties rise. For example, if Dragon lance looses three people and all that is left is their bard. The bard can join up with Stag lance, which lost one of their own lance mates.
If the Lance Leader dies and leaves, thus disbanding the party, the other lance members will have to start a new party.
In the unlikely event that you are the last remaining clan member in the dungeon, you are allowed to recall to safety.
The members who “died” and are waiting at Castle Marrach Faol will work as a Rescue Team, in case the people still fighting in the dungeon all die out and cannot resurrect or reach their bodies. In that scenario, we will all ride into the dungeon and help the survivors reclaim them.
Event Title: The Easy Monster Challenge (EMC)
Event Type: Hunt
Participants: Normal Lance set up
Summary: Hunters may only have one piece of armor and the weakest weapon of their class–both purchased from an NPC blacksmith.
Setup Checklist:
-at least ten skinning knives (swords)
-at least ten daggers (fencing)
-at least five clubs (macing)
-at least five bows (archery)
-at least twenty leather tunics
Setup Procedure: Hunters leave everything they have (EVERYTHING BUT REAGENTS, BANDAIDS, ARROWS, AND SPELL/ CHIVALY/ NECROMANY/ NINJUTSU/ BUSHIDO BOOKS) at home or in the bank. They come to the castle and get equipped appropriately.
Have swordsmen line up on Stag, fencers on Zombie, macers on Mongbat, archers on Polar Bear, and mages on Dragon.
Hand out the knives, daggers, clubs, bows, and armor as necessary.
Event Procedure:
When I do EMCs, I have pre-made spell books to give to the mages. It can get troublesome doing that, so instead of making the mages use our own spell books, just restrict their spell usage to the following spells:
1. Fireball
2. Lightning
3. Cure and Arch Cure
4. Heal and Greater Heal
5. Poison
6. Gate Travel
7. Resurrection
8. Invisibility in *emergencies* ONLY–like if someone loses connection
I also ask that Paladins do not use Chivalry unless their lance is in danger (think of Chivalry as Energy Vortexes during Easy Monster Challenges)
As warriors fight and kill enemies, they may equip anything they find on corpses.
The title is “Easy Monster” Challenge, but I`ve gotten notorious for sending people into tough places under that title. It’s suggested that you bring these EMCs to Standard Venue hunts, but I’m all for the challenge of taking on blood elementals in newbie armor!!
Event Title: Fox Hunt
Event Type: Event
Participants: You need at least one fox and two participants.
Summary: Participants find the sneaky fox, Kill it, and collect its hide. The person with the most hides collected wins.
Setup Checklist:
One hour
At least one person who doesn’t care bout a title who can fight back or stealth.
“Hides” that is, a dyed robe, Tunic or Cloak. Fox Colored.
Prize gold or items.
A place with easily marked boundries. I suggest an island.
Setup Procedure: Have the Fox(es) go to the island ahead of everyone else, and have them be in party with the HL( who does not participate in the hunt) Everyone else parties up. If more than 4 people are there for the event put them in lances of 2-3 people for “teams”. When the event is ready to begin, gate to the Island. Have the prize amount be determined and posted before the event.
Event Procedure: Participants search for foxes and hunt them down. They loot only the “hide” from the body. Looted foxes get rezed, handed another “hide” to wear and are given a chance to go out and hide again before the hounds are loosed!
The group or person (depending on hunt size) to gather the most hides in the allotted time wins.
Event Title: Baton Relay
Event Type: Event, Race
Participants: Minimum of 6 participants
Summary: Participants run around a set course, trade the “baton” with their team mate as fast as they can and try to be the first across the finish line.
Setup Checklist:
Batons (Torches or Clubs work well for this)
Finish line (I suggest a black staff or two)
Route Markers (Lit Candelabras or lanterns are nice, especially at night.)
Prizes for each member of the team.
Setup Procedure: Set up route. Get checks or prizes and have them on you. Have someone who can gate and a marked rune to the location. Divide into teams of 3-4 people, depending on number of participants. Have them dye an item of clothing to their team/lance color.
Event Procedure: Participants run a lap, and pass off the baton at the “finish/start line to their team mate. The first team to pass off the baton to all members of their team and finish first wins.
Event Title: Manhunt (Gank Me Elmo)
Event Type: Hunt
Participants: At least two lances (other than Command)
Summary: A regular hunt – with the added fun of getting to gank one of your guildmates for fun and profit!
Setup Checklist:
Brave volunteer to be the gankee. Must be dressed in brightly colored clothes with no armor and no weapons. Hiding and stealthing help for survivability
Appropriate venue (usually a venue with lots of space for your gankee to run)
Prizes (usually a set value per lance member with the most ganks – 30K each works well)
Setup Procedure: Send Elmo to the dungeon first and get him in place. He/she should not be in UOAM but should if possible be in TS to coordinate with the event leader. Set up the hunt as normal, and ensure at least one M^F/B-C member is in each lance. Spread candidates evenly since they cannot gank elmo.
Event Procedure: In addition to hunting, the lances are also trying to gank elmo.
The huntee can only stealth/hide to move about the dungeon… once spotted it becomes a foot race! Whichever lance lands the killing blow (The huntee should be grouped with command lance to verify this) receives a point.
Command lance does not participate but instead acts as an objective judge.
A set time limit needs to be established, with regular updates communicated to the lances.
If Elmo is killed, the killing lance must resurrect him and help him get on his way – after which he has a one minute reprieve before he can be hunted again. During this time he should not be followed.
At the end of the hunt, tally up the points and award prizes!